The form, design and implementation of CPUs have changed over the course of their history, but their fundamental operation remains almost unchanged. Principal components of a CPU include the arithmetic logic unit (ALU) that performs arithmetic and logic operations, hardware registers that supply operands to the ALU and store the results, and the control unit that fetches instructions from the main memory, and decodes and executes them while relying on the ALU and registers as necessary to perform decomposed operations.
Most modern CPUs are microprocessors, meaning they are contained on a single integrated circuit (IC) chip. An IC that contains a CPU may also contain memory, peripheral devices, and other components of a computer; such devices are variously called microcontrollers or systems on a chip (SoC). Some computers have multi-core processors with two or more CPUs (which are then called "cores") within a single chip. On the other hand, array processors or vector processors have multiple processors that operate in parallel, with no one unit considered central.
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After the execution of an instruction, the entire process repeats, with the next instruction cycle normally fetching the next-in-sequence instruction because of the incremented value in the program counter. If a jump instruction was executed, the program counter will be modified to contain the address of the instruction that was jumped to and program execution continues normally. In more complex CPUs, multiple instructions can be fetched, decoded, and executed simultaneously. This section describes what is generally referred to as the "classic RISC pipeline", which is quite common among the simple CPUs used in many electronic devices (often called microcontroller). It largely ignores the important role of CPU cache, and therefore the access stage of the pipeline.
Some instructions manipulate the program counter rather than producing result data directly; such instructions are generally called "jumps" and facilitate program behavior like loops, conditional program execution (through the use of a conditional jump), and existence of functions. In some processors, some other instructions change the state of bits in a "flags" register. These flags can be used to influence how a program behaves, since they often indicate the outcome of various operations. For example, in such processors a "compare" instruction evaluates two values and sets or clears bits in the flags register to indicate which one is greater or whether they are equal; one of these flags could then be used by a later jump instruction to determine program flow.
Hardwired into a CPU's circuitry is a set of basic operations it can perform, called an instruction set. Such operations may involve, for example, adding or subtracting two numbers, comparing two numbers, or jumping to a different part of a program. Each basic operation is represented by a particular combination of bits, known as the machine language opcode; while executing instructions in a machine language program, the CPU decides which operation to perform by "decoding" the opcode. A complete machine language instruction consists of an opcode and, in many cases, additional bits that specify arguments for the operation (for example, the numbers to be summed in the case of an addition operation). Going up the complexity scale, a machine language program is a collection of machine language instructions that the CPU executes. wikipedia